AoeStats
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Arena

510531616Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 62m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
1420
+17
🇵🇪 Maya · Peru
1374
+19
🇩🇪 Bengalis · Germany
1444
-18
🇩🇪 Jurchens · Germany
1429
-18
Player eAPM Actions Feudal Castle Imperial Opening
34 2,111 10:46 14:31 28:38 ⛏ Fast Castle
32 1,996 11:01 14:44 27:04 ⛏ Fast Castle
29 1,829 9:58 15:44 33:44 ⛏ Fast Castle
23 1,411 9:20 29:23 34:01 ⚔ Towers into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
26,895 62,455 34,145 4,350 127,845 129,653
51,345 35,805 21,270 2,390 110,810 123,268
41,415 31,385 18,450 5,575 96,825 101,707
31,770 26,270 17,800 1,450 77,290 88,162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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