AoeStats
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Arena

510453301Analyzed
2v2 RM · 3d ago on Oct 1, 2026· 44m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1438
+13
🇺🇸 Georgians · United States
1422
+14
🇵🇪 Teutons · Peru
1390
-15
🇨🇴 Malay · Colombia
1348
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 2,847 10:15 15:38 32:23 ⛏ Fast Castle
48 2,151 10:43 15:16 34:16 ⚔ FC into Scouts
40 1,775 10:41 14:00 31:34 ⛏ Fast Castle
24 1,079 8:43 30:54 39:41 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,425 12,963 7,375 2,215 34,978 38,270
12,700 12,900 6,050 1,500 33,150 42,673
14,110 13,110 3,460 1,980 32,660 33,741
12,935 8,065 5,200 1,950 28,150 31,494
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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