AoeStats
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Arena

510031917Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 66m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Teutons · Peru
1376
+21
🇦🇷 Mongols · Argentina
1341
+22
🇨🇴 Persians · Colombia
1491
-22
🇩🇰 Turks · Denmark
1464
-21
Player eAPM Actions Feudal Castle Imperial Opening
51 3,406 11:36 15:52 41:13 ⛏ Fast Castle
43 2,867 11:01 15:47 30:57 ⛏ Fast Castle
33 2,179 9:44 14:15 34:22 ⛏ Fast Castle
21 1,429 8:40 33:21 37:44 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
55,980 45,550 24,425 3,035 128,990 130,317
28,765 39,160 29,425 2,250 99,600 107,260
26,705 31,846 11,470 2,880 72,901 78,793
25,335 17,030 14,690 2,150 59,205 62,948
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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