AoeStats
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Pilgrims

510000376Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 63m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Malay · Peru
1377
+10
🇨🇱 Lithuanians · Chile
1290
+13
🇺🇸 Spanish · United States
1208
+16
🇺🇸 Spanish · United States
1230
-13
🇺🇸 Persians · United States
1230
-13
🇺🇸 Armenians · United States
1230
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,583 10:19 14:28 36:23 ⛏ Fish Boom FC
34 2,171 9:13 13:54 55:52 ⛏ Fast Castle
21 1,333 10:22 20:34 — ⛏ Fish Boom into Galleys FC
19 1,214 12:01 15:35 30:42 ⛏ Fish Boom into Galleys FC
17 1,074 10:50 17:08 35:11 ⛏ Fish Boom into Galleys FC
16 1,016 12:35 16:29 34:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,900 14,185 11,970 3,125 52,180 85,705
12,120 17,422 6,710 850 37,102 62,985
8,175 10,855 8,300 2,065 29,395 30,799
9,220 11,308 5,450 1,830 27,808 29,992
10,980 10,050 2,300 925 24,255 27,150
6,560 11,035 1,410 850 19,855 22,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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