AoeStats
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Arena

509816191Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 40m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khitans · United States
1390
+14
🇵🇪 Ethiopians · Peru
1346
+16
🇺🇸 Burmese · United States
1345
+16
🇲🇽 Jurchens · Mexico
1410
-18
🇻🇳 Persians · Vietnam
1345
-15
🇺🇸 Malay · United States
1279
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,260 10:18 19:08 36:23 ⛏ Fast Castle
28 1,167 10:20 14:06 34:04 ⛏ Fast Castle
27 1,089 11:17 14:59 — ⛏ Fast Castle
25 1,026 10:55 15:04 31:51 ⛏ Fast Castle
22 890 10:46 14:55 33:29 ⛏ Fast Castle
21 880 8:52 32:00 38:02 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,290 17,245 11,605 1,350 55,490 60,699
23,220 11,410 11,745 2,205 48,580 56,004
16,855 17,450 8,360 1,765 44,430 46,813
14,400 10,516 4,510 450 29,876 32,973
11,150 8,652 4,000 2,185 25,987 26,405
10,160 12,170 1,620 975 24,925 25,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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