AoeStats
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MegaRandom

509536083Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 33m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Lithuanians · Peru
1319
+16
🇬🇹 Mongols · Guatemala
1280
+18
🇺🇸 Malay · United States
1178
+21
🇺🇸 Mongols · United States
1329
-19
🇩🇪 Magyars · Germany
1327
-19
🇺🇸 Poles · United States
1287
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 1,782 8:08 14:10 — ⛏ Fish Boom FC
46 1,541 8:57 17:11 33:29 ⚔ Scout Rush
30 998 11:19 14:55 — ⛏ Fish Boom FC
24 820 10:35 14:23 — ⛏ Fish Boom FC
23 775 10:00 18:30 — ⚔ Scout Rush
23 768 15:00 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,905 8,224 4,670 1,150 24,949 25,804
9,855 7,419 3,205 2,260 22,739 24,883
7,560 8,345 2,825 955 19,685 20,724
6,900 8,245 2,625 1,600 19,370 21,389
6,410 6,580 1,095 550 14,635 14,455
3,100 3,245 250 325 6,920 7,259
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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