AoeStats
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Arena

508728410Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 34m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1424
+15
🇵🇪 Poles · Peru
1313
+19
🇫🇷 Mongols · France
1392
-17
🇫🇷 Burgundians · France
1389
-17
Player eAPM Actions Feudal Castle Imperial Opening
56 1,962 9:23 23:00 — ⚔ Archer Rush
39 1,365 10:50 15:37 — ⚔ Scouts FC
35 1,201 10:15 15:43 28:05 ⛏ Fast Castle
24 836 8:46 24:01 34:06 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
25,995 8,416 8,500 910 43,821 47,417
11,795 8,780 4,115 1,100 25,790 27,990
8,670 5,957 3,205 1,905 19,737 21,698
6,495 6,558 3,435 1,675 18,163 20,198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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