AoeStats
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Arena

508149314Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 62m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1344
+14
🇲🇽 Romans · Mexico
1304
+15
🇲🇽 Malay · Mexico
1218
+19
🇵🇪 Poles · Peru
1317
-17
🇪🇸 Khmer · Spain
1287
-16
🇲🇽 Teutons · Mexico
1269
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 3,732 10:47 15:26 36:00 ⛏ Fast Castle
42 2,596 10:11 19:15 28:35 ⛏ Fast Castle
41 2,520 10:33 40:14 57:11 ⚔ Archers into Scouts
37 2,299 10:11 13:25 48:17 ⛏ Fast Castle
30 1,838 12:50 19:45 37:28 ⚔ M@A FC
21 1,284 8:35 20:54 29:52 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
35,280 25,463 22,220 2,480 85,443 88,549
42,805 13,815 24,660 1,465 82,745 86,612
29,120 29,080 14,050 2,445 74,695 91,911
23,595 23,908 17,685 3,665 68,853 75,553
28,825 28,627 7,420 910 65,782 71,597
26,430 14,025 8,315 2,155 50,925 54,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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