AoeStats
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Arena

508144085Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 57m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Poles · Peru
1301
+16
🇪🇸 Sicilians · Spain
1270
+17
🇫🇷 Romans · France
1229
+19
🇵🇪 Persians · Peru
1349
-20
🇵🇪 Italians · Peru
1308
-18
🇵🇪 Khmer · Peru
1217
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,338 10:43 14:19 28:00 ⛏ Fast Castle
31 1,788 10:33 15:53 36:56 ⛏ Fast Castle
30 1,724 10:29 34:12 48:22
21 1,216 12:17 16:05 32:32 ⛏ Fast Castle
17 987 8:37 28:17 44:23 ⚔ Towers into Archers
17 958 10:48 15:00 30:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,865 24,110 23,295 4,980 90,250 97,256
29,870 21,841 19,580 1,600 72,891 96,753
34,315 17,440 13,785 3,655 69,195 87,210
17,270 15,866 6,455 2,890 42,481 53,240
19,550 8,706 4,800 2,790 35,846 37,140
8,895 12,418 6,420 2,715 30,448 30,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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