AoeStats
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Arena

507414768Analyzed
2v2 RM · 15d ago on Sep 18, 2026· 22m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1199
+20
🇺🇸 Italians · United States
1185
+20
🇵🇪 Poles · Peru
1322
-21
🇺🇸 Bohemians · United States
1249
-19
Player eAPM Actions Feudal Castle Imperial Opening
53 1,213 11:13 19:31 — ⚔ M@A Rush
45 1,028 11:39 15:14 — ⛏ Fast Castle
28 630 10:07 — — ⛏ Fast Castle
16 354 8:34 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,515 3,186 1,090 850 9,641 11,180
4,745 2,770 800 100 8,415 9,263
3,675 2,250 300 375 6,600 8,542
2,850 2,045 100 780 5,775 7,459
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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