AoeStats
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Nomad

507269358Analyzed
3v3 RM · 16d ago on Sep 17, 2026· 5m 7s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Muisca · Argentina
1359
+15
🇦🇷 Byzantines · Argentina
1353
+15
🇦🇷 Dravidians · Argentina
1302
+17
🇪🇸 Inca · Spain
1355
-17
🇵🇪 Slavs · Peru
1325
-15
🇦🇲 Khmer · Armenia
1316
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 195 — — —
30 156 — — —
22 111 — — —
12 63 — — —
12 61 — — —
3 17 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 553 50 100 953 199
350 400 50 0 800 384
350 328 50 0 728 284
350 250 50 0 650 297
0 300 0 100 400 0
0 275 0 100 375 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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