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Nomad

509978564Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 32m 40s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1368
+14
🇲🇽 Mongols · Mexico
1321
+16
🇦🇷 Persians · Argentina
1282
+17
🇨🇴 Mongols · Colombia
1281
+17
🇨🇱 Tupi · Chile
1337
-17
🇨🇱 Vietnamese · Chile
1332
-17
🇨🇱 Khmer · Chile
1314
-16
🇨🇱 Italians · Chile
1263
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 1,780 16:59 20:55 — ⛏ Fish Boom FC
52 1,687 14:56 18:51 — ⛏ Fish Boom FC
45 1,480 14:53 21:51 — ⛏ Fish Boom FC
41 1,337 14:38 17:47 — ⛏ Fish Boom FC
38 1,255 15:33 21:06 — ⛏ Fish Boom into Fire Galleys FC
35 1,134 13:05 17:54 — ⛏ Fish Boom FC
31 1,013 13:35 17:40 — ⛏ Fish Boom FC
26 838 13:11 17:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,550 8,867 4,730 1,550 25,697 26,934
8,255 8,195 2,605 1,050 20,105 21,734
5,750 6,519 3,340 1,500 17,109 20,272
5,225 6,532 1,925 1,660 15,342 16,818
6,975 5,072 1,610 1,605 15,262 15,312
5,475 6,704 2,225 850 15,254 17,159
7,525 3,983 1,690 1,400 14,598 17,106
5,445 5,154 1,450 1,325 13,374 13,709
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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