AoeStats
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MegaRandom

509726142Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 56m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
1352
+15
🇨🇱 Persians · Chile
1347
+15
🇨🇱 Italians · Chile
1312
+16
🇸🇪 Persians · Sweden
1342
-16
🇸🇪 Hindustanis · Sweden
1312
-15
🇸🇪 Italians · Sweden
1303
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 3,116 11:08 17:27 34:50 ⛏ Fast Castle
52 2,941 11:17 21:44 37:09 ⚔ Archer Rush
38 2,133 9:45 18:02 36:33 ⛏ Fast Castle
38 2,177 8:46 22:25 35:07 ⚔ Fish Boom into Scouts
36 2,022 9:39 21:10 33:33 ⚔ Scout Rush
26 1,493 9:55 18:34 35:01 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
39,035 17,293 27,160 2,900 86,388 90,274
31,205 24,156 14,025 5,600 74,986 78,944
24,080 20,654 16,625 3,450 64,809 67,405
28,395 17,442 14,200 950 60,987 68,526
19,350 23,466 9,370 2,225 54,411 63,151
19,720 23,557 4,725 1,055 49,057 52,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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