AoeStats
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Oasis

509785083Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 85m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1023
+17
🇷🇸 Armenians · Serbia
1020
+17
🇨🇴 Hindustanis · Colombia
1040
-17
🇨🇴 Portuguese · Colombia
1039
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 3,962 11:57 16:27 31:43 ⛏ Fast Castle
33 2,806 12:52 19:27 30:30 ⛏ Fast Castle
23 1,919 12:01 17:47 30:09 ⛏ Fast Castle
21 1,804 12:45 19:17 32:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
78,995 58,274 47,860 4,610 189,739 216,938
47,055 70,649 42,300 4,560 164,564 171,712
58,820 38,434 49,100 3,300 149,654 167,992
48,035 52,325 29,965 5,815 136,140 192,296
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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