AoeStats
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Pilgrims

509780764Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 35m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Saracens · Japan
1057
+16
🇲🇽 Aztecs · Mexico
1026
+18
🇨🇴 Hindustanis · Colombia
1057
-17
🇨🇴 Jurchens · Colombia
1056
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 1,496 10:48 21:15 — ⚔ Fish Boom into Scouts
22 789 10:28 21:20 32:14 ⛏ Fish Boom into Galleys
20 698 12:10 22:02 — ⚔ Fish Boom into Scouts
14 511 10:48 19:21 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,585 9,265 4,030 1,075 22,955 22,961
6,260 5,780 1,755 1,145 14,940 15,793
5,820 5,443 620 1,600 13,483 14,022
6,360 3,540 1,655 1,505 13,060 13,875
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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