AoeStats
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MegaRandom

509522232Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 65m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Hindustanis · Colombia
1043
+14
🇨🇴 Turks · Colombia
1042
+14
🇨🇴 Vikings · Colombia
1034
+14
🇧🇷 Hindustanis · Brazil
1056
-17
🇧🇷 Franks · Brazil
979
-13
🇧🇷 Ethiopians · Brazil
941
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 3,267 11:11 15:07 33:10 ⛏ Fast Castle
44 2,879 10:49 14:43 34:56 ⛏ Fast Castle
29 1,885 9:46 20:27 45:55
20 1,333 10:08 22:36 52:08 ⚔ Scout Rush
19 1,272 13:15 21:28 39:58 ⚔ Skirms into Archers
16 1,027 10:22 25:51 45:02 ⚔ M@A into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
34,355 28,743 14,100 3,130 80,328 83,265
32,560 20,170 23,185 2,250 78,165 105,784
32,355 27,608 13,275 2,950 76,188 82,531
30,640 16,550 24,265 1,500 72,955 81,664
24,730 22,799 8,495 850 56,874 58,364
19,505 11,983 7,015 3,150 41,653 51,934
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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