AoeStats
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Lombardia

509507168Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 81m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Hindustanis · Colombia
1012
+15
🇨🇴 Bulgarians · Colombia
1011
+15
🇺🇸 Saracens · United States
999
-15
🇺🇸 Mongols · United States
994
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 3,394 10:21 19:41 37:50 ⚔ Archer Rush
42 3,404 9:56 20:04 36:57 ⚔ Scout Rush
25 2,071 9:45 22:30 40:15
16 1,290 11:10 22:21 41:35 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
43,665 33,540 36,045 4,255 117,505 161,226
38,770 34,736 27,480 5,665 106,651 128,973
42,415 24,672 27,265 3,690 98,042 103,765
39,365 19,533 16,425 3,160 78,483 84,914
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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