AoeStats
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African Clearing

510369939Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 22m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1411
+16
🇩🇪 Huns · Germany
1411
+16
🇹🇷 Burgundians · Türkiye
1445
-17
🇲🇽 Khitans · Mexico
1396
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 1,155 12:48 17:32 — ⛏ Fast Castle
43 979 13:27 19:37 — ⛏ Fish Boom FC
41 939 10:12 20:38 — ⚔ Scout Rush
23 523 13:59 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,525 3,386 1,075 105 10,091 10,612
4,525 2,466 1,670 100 8,761 9,163
5,410 1,875 520 650 8,455 8,971
4,195 2,520 250 225 7,190 7,184
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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