AoeStats
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MegaRandom

510828632Analyzed
2v2 RM · 18h ago on Oct 2, 2026· 29m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
960
+16
🇦🇷 Ethiopians · Argentina
951
+16
🇪🇸 Franks · Spain
1001
-17
🇩🇪 Celts · Germany
920
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 700 11:21 19:07 — ⚔ FC into Archers
21 629 10:44 20:14 — ⛏ Fast Castle
13 386 13:56 18:53 — ⛏ Fast Castle
11 323 12:09 20:47 —

Resources

Player Food Wood Gold Stone Spent Collected
8,370 5,885 1,745 300 16,300 17,331
9,525 3,926 1,520 245 15,216 19,693
6,060 4,779 1,370 785 12,994 13,599
3,930 3,562 725 855 9,072 9,603
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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