AoeStats
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Arena

504776552Analyzed
3v3 RM · 27d ago on Sep 6, 2026· 46m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
915
+17
🇨🇳 Spanish · China
907
+18
🇨🇳 Lithuanians · China
906
+18
🇪🇸 Spanish · Spain
967
-19
🇬🇧 Burgundians · United Kingdom
931
-17
🇷🇺 Koreans · Russia
929
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,424 10:02 18:28 37:28 ⛏ Fast Castle
26 1,223 10:50 17:16 34:58 ⛏ Fast Castle
26 1,196 9:56 13:45 29:20 ⛏ Fast Castle
24 1,112 11:00 15:42 34:06 ⛏ Fast Castle
21 982 11:54 21:38 38:58 ⚔ Scout Rush
16 725 10:52 17:44 31:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,320 11,270 17,220 4,200 63,010 77,242
25,070 8,930 13,335 3,550 50,885 64,631
13,105 20,180 13,555 850 47,690 58,520
22,205 10,475 10,500 3,000 46,180 50,187
19,715 17,180 4,665 1,830 43,390 50,490
12,750 8,860 3,950 1,635 27,195 30,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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