AoeStats
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Pilgrims

508000219Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 103m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1240
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1237
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1229
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Player eAPM Actions Feudal Castle Imperial Opening
41 4,236 14:16 18:36 36:13 ⛏ Fish Boom FC
29 2,963 12:12 16:56 37:48 ⛏ Fish Boom FC
26 2,712 11:09 15:04 34:05 ⛏ Fish Boom into Fire Galleys FC
25 2,547 13:11 20:20 40:09 ⛏ Fish Boom into Galleys FC
18 1,838 10:35 17:14 35:06 ⛏ Fish Boom
7 773 14:31 — — ⛏ Fish Boom
5 508 14:39 — — ⚔ Fish Boom into Archers
5 515 10:25 15:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
107,655 43,375 39,225 5,300 195,555 201,131
67,005 74,635 26,275 4,150 172,065 181,535
53,555 65,965 44,110 8,155 171,785 176,558
45,925 57,674 14,355 2,650 120,604 142,130
51,485 29,560 32,410 5,300 118,755 133,581
3,450 4,269 400 575 8,694 11,609
2,250 3,495 280 200 6,225 7,052
2,200 1,734 250 100 4,284 3,734
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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