AoeStats
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Black Forest

510294542Analyzed
4v4 RM · 23h ago on Sep 30, 2026· 25m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Berbers · Australia
1207
+15
🇦🇺 Turks · Australia
1199
+15
🇦🇺 Bulgarians · Australia
1195
+15
🇦🇺 Persians · Australia
1165
+17
🇦🇺 Celts · Australia
1203
-16
🇦🇷 Cumans · Argentina
1192
-16
🇹🇼 Japanese · Taiwan
1175
-15
🇧🇷 Khmer · Brazil
1156
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,141 10:28 14:10 — ⛏ Fast Castle
37 962 18:06 22:07 — ⛏ Fast Castle
36 922 9:33 20:05 — ⚔ Drush
30 783 20:19 — — ⚔ M@A Rush
26 678 9:39 13:56 — ⛏ Fast Castle
25 658 11:34 19:46 — ⛏ Fast Castle
21 556 12:41 15:27 — ⛏ Fast Castle
14 361 10:35 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,825 6,195 450 530 15,000 17,315
7,285 4,780 1,595 200 13,860 15,101
6,620 2,670 1,875 800 11,965 12,516
4,760 2,860 1,225 200 9,045 11,505
3,975 2,270 200 250 6,695 8,803
3,500 1,666 250 210 5,626 6,034
3,135 1,857 165 0 5,157 5,643
1,800 938 50 0 2,788 3,091
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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