Four Lakes
510176613Analyzed1v1 RM
·
2d ago on Sep 29, 2026·
25m 30s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
faysaladn's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
faysaladn
C
Feudal Age
10:25
vs 10:51
top 36%
Castle Age
—
vs 20:09
btm 0%
Imperial Age
—
vs 36:23
btm 0%
eAPM
20
vs 32
btm 22%
First military
9:21
vs 12:45
top 9%
▼
Low eAPM (20) — busier hands win idle time back
▲
Early military at 9:21 (Militia) — earlier than 91% of analysed players on Four Lakes
▼
Town centers idle 12:55 of the first 25:30 — keep villagers queued
Simon Majumdar
D
Feudal Age
12:03
vs 10:51
btm 20%
Castle Age
22:34
vs 20:09
btm 24%
Imperial Age
—
vs 36:23
btm 0%
eAPM
17
vs 32
btm 14%
First military
13:38
vs 12:45
btm 42%
▼
Slow Feudal Age at 12:03 — slower than 80% of analysed players on Four Lakes
▼
Slow Castle Age at 22:34 — slower than 76% of analysed players on Four Lakes
▼
Low eAPM (17) — busier hands win idle time back
▲
Town centers almost never idle — 0s across the first 22:34