AoeStats
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Yucatan

510448163Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 42m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1132
+16
🇺🇸 Mongols · United States
1125
+17
🇺🇸 Turks · United States
1085
+18
🇺🇸 Spanish · United States
1199
-19
🇺🇸 Mongols · United States
1133
-17
🇺🇸 Britons · United States
1092
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 2,141 10:49 16:18 39:35 ⚔ Archer Rush
40 1,698 10:53 15:02 32:19 ⛏ Fast Castle
37 1,552 12:17 17:36 40:15 ⚔ Archer Rush
36 1,513 10:30 14:33 36:37 ⛏ Fast Castle
30 1,275 10:02 16:29 33:29 ⛏ Fast Castle
28 1,197 11:39 16:47 34:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,695 18,403 11,395 5,355 50,848 57,110
18,765 10,815 9,445 2,250 41,275 43,708
14,200 14,825 5,920 3,585 38,530 42,394
11,725 11,925 7,020 2,300 32,970 35,360
14,025 7,900 5,170 2,415 29,510 32,590
14,625 7,240 5,895 1,500 29,260 32,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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