AoeStats
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Baltic

510502009Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 35m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vikings · United Kingdom
1113
+15
🇫🇷 Romans · France
1053
+17
🇦🇺 Ethiopians · Australia
1138
-18
🇦🇺 Franks · Australia
1023
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,318 11:21 19:49 — ⛏ Fish Boom into Galleys FC
23 796 10:12 21:56 — ⚔ Scout Rush
19 661 12:10 18:06 — ⚔ Archers into Skirms
19 670 10:45 16:50 — ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,070 10,372 3,265 270 25,977 31,941
11,075 6,995 5,540 1,500 25,110 26,664
8,000 8,471 5,195 1,630 23,296 27,340
9,120 8,638 3,600 850 22,208 24,390
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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