AoeStats
← Ratko_Mladic

Four Lakes

503593755Analyzed
4v4 RM · 29d ago on Sep 1, 2026· 32m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Portuguese · China
1158
+14
🇹🇼 Gurjaras · Taiwan
1114
+16
🇧🇷 Magyars · Brazil
1105
+16
🇨🇳 Italians · China
1040
+19
🇨🇳 Celts · China
1119
-17
🇨🇿 Franks · Czechia
1109
-16
🇪🇸 Persians · Spain
1107
-16
🇬🇧 Poles · United Kingdom
1089
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,073 10:58 15:14 — ⛏ Fast Castle
32 1,044 10:50 15:09 — ⛏ Fast Castle
32 1,028 11:00 16:15 — ⛏ Fast Castle
32 1,031 10:27 22:23 — ⚔ Fish Boom into Scouts
32 1,021 9:51 17:40 29:21 ⛏ Fish Boom
27 878 8:53 24:48 — ⚔ Scout Rush
25 795 10:01 20:23 26:32 ⛏ Fish Boom FC into Fast Imp
19 627 10:12 21:50 —

Resources

Player Food Wood Gold Stone Spent Collected
11,840 8,354 2,865 300 23,359 26,922
7,230 9,290 4,435 755 21,710 23,527
7,345 7,188 3,790 2,805 21,128 22,078
9,165 6,770 1,070 970 17,975 22,195
9,565 5,964 2,240 200 17,969 19,133
9,020 5,856 1,700 885 17,461 20,707
8,250 6,500 300 800 15,850 18,944
6,745 4,975 775 420 12,915 15,146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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