AoeStats
← Aaronmuros

African Clearing

510978391Analyzed
2v2 RM · 11h ago on Oct 3, 2026· 33m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vikings · Spain
1025
+12
🇪🇸 Persians · Spain
1025
+12
🇹🇷 Byzantines · Türkiye
962
-13
🇹🇷 Magyars · Türkiye
902
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 1,124 13:33 20:33 — ⛏ Fast Castle
30 1,001 11:59 23:14 — ⚔ Scout Rush
20 658 14:10 27:31 — ⚔ Scouts into Archers
17 564 11:45 23:07 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,085 6,067 2,545 1,225 16,922 17,422
7,590 5,160 2,760 850 16,360 17,481
6,810 5,395 2,330 200 14,735 15,077
4,175 3,995 1,335 875 10,380 10,010
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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