AoeStats
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Arena

510173494Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 66m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1039
+11
🇳🇱 Portuguese · Netherlands
977
+14
🇩🇪 Mongols · Germany
913
+17
🇨🇳 Hindustanis · China
849
+19
🇫🇷 Turks · France
1036
-19
🇳🇱 Armenians · Netherlands
963
-17
🇳🇱 Cumans · Netherlands
950
-16
🇫🇷 Goths · France
767
-9
Player eAPM Actions Feudal Castle Imperial Opening
42 2,772 10:44 14:40 61:17 ⛏ Fast Castle
36 2,397 11:13 18:37 33:43 ⛏ Fast Castle
30 1,991 10:56 17:26 36:18 ⛏ Fast Castle
26 1,721 11:09 15:41 48:21 ⛏ Fast Castle
21 1,418 11:41 15:28 36:03 ⛏ Fast Castle
20 1,311 11:23 17:19 42:01 ⛏ Fast Castle
16 1,034 12:03 19:01 49:19 ⛏ Fast Castle
15 1,006 11:44 17:04 21:10 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
36,435 65,185 20,905 6,250 128,775 138,755
33,050 22,167 27,690 750 83,657 89,993
37,435 30,820 9,985 3,165 81,405 88,019
35,060 28,320 11,795 3,630 78,805 105,503
36,125 23,470 14,925 2,250 76,770 102,750
21,465 29,495 10,960 1,900 63,820 76,744
29,065 20,825 4,380 2,800 57,070 64,013
20,205 10,670 16,895 160 47,930 50,982
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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