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Oasis

509903470Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 24m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Dravidians · Portugal
1363
+14
🇨🇳 Franks · China
1300
+17
🇪🇪 Maya · Estonia
1292
+17
🇩🇪 Magyars · Germany
1275
+18
🇨🇳 Ethiopians · China
1335
-17
🇨🇳 Saracens · China
1330
-17
🇨🇳 Franks · China
1315
-16
🇨🇳 Poles · China
1305
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 1,296 9:37 — — ⚔ Archer Rush
46 1,106 10:15 24:01 — ⚔ Archer Rush
42 1,021 9:41 22:46 — ⚔ Scout Rush
41 991 10:32 15:17 — ⛏ Fast Castle
40 979 8:57 22:50 — ⚔ Archer Rush
31 743 10:12 — — ⚔ Archer Rush
26 619 9:00 23:07 — ⚔ Scout Rush
22 521 11:15 19:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,795 4,096 650 200 11,741 12,891
5,970 4,320 775 100 11,165 11,392
4,525 4,223 2,205 100 11,053 10,953
4,475 3,859 2,570 0 10,904 11,278
4,385 2,770 1,100 850 9,105 9,254
3,495 3,432 1,450 250 8,627 9,623
4,615 2,135 700 0 7,450 8,094
2,550 2,394 410 345 5,699 6,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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