AoeStats
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Nomad

509897625Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 41m 5s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1321
+14
🇨🇳 Spanish · China
1316
+14
🇨🇳 Franks · China
1300
+15
🇨🇳 Poles · China
1291
+14
🇲🇽 Celts · Mexico
1285
-15
🇺🇸 Koreans · United States
1280
-15
🇦🇷 Poles · Argentina
1274
-14
🇨🇳 Britons · China
1246
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,901 13:56 18:04 38:46 ⛏ Fish Boom FC
42 1,708 14:55 18:36 37:11 ⛏ Fish Boom FC
38 1,576 13:47 17:50 33:18 ⛏ Fish Boom FC
35 1,435 13:31 17:52 36:01 ⛏ Fish Boom FC
27 1,129 15:05 21:33 — ⚔ Fish Boom into Towers FC
25 1,009 13:24 22:01 — ⚔ Fish Boom into Towers into Skirms
24 983 14:44 24:24 — ⛏ Fish Boom into Galleys FC
10 427 13:45 18:12 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,955 10,740 16,745 1,700 51,140 53,060
19,405 13,852 7,335 2,455 43,047 44,129
10,325 12,584 3,805 2,890 29,604 29,230
9,725 10,763 6,225 1,600 28,313 30,661
9,950 9,245 1,610 2,615 23,420 26,522
10,560 5,710 5,065 750 22,085 22,201
6,725 5,898 1,360 655 14,638 14,762
5,795 3,155 1,085 750 10,785 16,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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