AoeStats
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Nomad

508806830Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 39m 43s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1301
+15
🇨🇳 Koreans · China
1289
+16
🇨🇳 Portuguese · China
1252
+17
🇺🇸 Japanese · United States
1339
-18
🇺🇸 Mongols · United States
1260
-15
🇺🇸 Burgundians · United States
1250
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,413 13:13 17:14 35:06 ⛏ Fish Boom FC
35 1,408 13:17 17:37 — ⛏ Fish Boom FC
29 1,160 12:40 20:46 — ⛏ Fish Boom FC
29 1,154 13:50 18:01 27:51 ⛏ Fish Boom FC
27 1,066 13:27 23:22 — ⚔ Fish Boom into Towers FC
17 694 13:38 24:26 29:44 ⚔ Fish Boom into Archers into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
12,975 14,251 10,150 3,655 41,031 45,703
8,010 20,827 5,770 3,300 37,907 41,070
6,450 10,055 6,540 1,600 24,645 27,885
9,955 8,375 4,195 525 23,050 25,305
6,300 5,825 4,110 2,850 19,085 37,715
7,035 5,440 3,070 2,550 18,095 18,497
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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