AoeStats
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Nomad

506843090Analyzed
3v3 RM · 16d ago on Sep 15, 2026· 48m 21s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
1253
+16
🇨🇳 Vikings · China
1239
+16
🇨🇳 Mongols · China
1216
+17
🇧🇪 Vietnamese · Belgium
1348
-21
🇩🇪 Celts · Germany
1239
-16
🇧🇪 Japanese · Belgium
1137
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 2,268 11:55 16:31 33:41 ⛏ Fish Boom FC
40 1,950 14:18 17:47 32:31 ⛏ Fish Boom FC
33 1,610 15:54 20:28 40:13 ⛏ Fish Boom FC
27 1,311 15:11 22:14 45:49 ⛏ Fish Boom FC
24 1,156 13:58 21:36 47:05 ⛏ Fish Boom
23 1,109 14:18 29:16 44:23 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,745 13,069 18,275 4,300 64,389 71,067
18,395 19,585 10,355 2,900 51,235 57,976
14,900 17,710 9,610 5,220 47,440 52,378
14,290 9,885 3,630 3,100 30,905 32,447
12,295 8,021 4,235 2,350 26,901 27,162
8,090 8,579 2,085 1,385 20,139 20,464
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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