AoeStats
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Highland

506836784Analyzed
3v3 RM · 16d ago on Sep 15, 2026· 51m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Koreans · Czechia
1316
+13
🇩🇪 Spanish · Germany
1232
+17
🇹🇼 Lithuanians · Taiwan
1177
+20
🇨🇳 Byzantines · China
1270
-17
🇨🇳 Britons · China
1256
-17
🇨🇳 Malay · China
1232
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,302 9:15 13:18 30:12 ⛏ Fast Castle
43 2,223 9:20 20:34 28:25 ⚔ Towers into Skirms
40 2,055 10:17 17:21 35:02 ⛏ Fish Boom into Fire Galleys FC
34 1,769 9:48 22:00 47:31 ⚔ Archer Rush
31 1,580 10:19 18:41 43:29 ⛏ Fast Castle
26 1,330 9:50 16:08 40:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,720 15,788 19,795 2,400 67,703 83,442
20,780 17,860 10,690 2,865 52,195 69,484
16,385 24,003 8,745 1,105 50,238 58,925
12,485 12,985 9,150 2,150 36,770 41,945
15,270 14,100 4,445 1,700 35,515 36,384
11,840 8,847 3,660 2,125 26,472 28,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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