AoeStats
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Highland

506626770Analyzed
2v2 RM · 17d ago on Sep 14, 2026· 47m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
1249
+16
🇨🇳 Ethiopians · China
1231
+17
🇱🇺 Magyars · Luxembourg
1309
-20
🇵🇦 Vietnamese · Panama
1177
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 2,670 9:05 25:59 46:52 ⚔ Towers into Skirms
52 2,468 10:19 14:32 — ⛏ Fast Castle
38 1,798 9:35 20:06 41:40 ⛏ Fish Boom FC
31 1,492 11:31 26:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,965 11,936 3,485 2,135 30,521 33,839
9,190 12,737 7,040 1,530 30,497 32,276
9,325 10,460 9,070 1,300 30,155 31,813
6,875 7,225 3,300 750 18,150 19,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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