AoeStats
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Nomad

506473691Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 50m 13s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1234
+15
🇨🇳 Koreans · China
1215
+16
🇨🇳 Portuguese · China
1204
+16
🇨🇿 Malians · Czechia
1232
-17
🇸🇪 Britons · Sweden
1229
-16
🇸🇪 Italians · Sweden
1162
-14
Player eAPM Actions Feudal Castle Imperial Opening
72 3,613 13:19 17:19 33:56 ⛏ Fish Boom FC
32 1,585 16:10 20:52 27:37 ⛏ Fish Boom FC into Fast Imp
30 1,492 13:11 16:26 31:52 ⛏ Fish Boom FC
29 1,474 16:07 21:24 42:24 ⚔ Fish Boom into Towers FC
29 1,455 13:56 18:05 24:50 ⛏ Fish Boom FC into Fast Imp
18 888 14:06 23:32 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
62,420 15,215 28,250 10,250 116,135 124,945
11,100 30,499 9,130 6,300 57,029 70,654
17,150 21,269 12,240 4,305 54,964 62,464
16,610 21,485 3,115 2,450 43,660 47,765
8,040 10,970 2,345 1,800 23,155 26,667
5,350 6,195 5,180 4,460 21,185 54,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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