AoeStats
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Highland

506200516Analyzed
3v3 RM · 19d ago on Sep 12, 2026· 37m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1205
+16
🇨🇳 Slavs · China
1166
+18
🇨🇳 Vietnamese · China
1161
+18
1262
-19
1219
-18
🇲🇽 Koreans · Mexico
1149
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 2,115 10:04 14:11 — ⛏ Fast Castle
46 1,741 10:29 24:57 — ⚔ Archer Rush
45 1,697 11:50 18:11 31:05 ⛏ Fast Castle
42 1,597 10:53 14:44 29:21 ⛏ Fish Boom FC
40 1,524 12:01 21:29 — ⚔ Archer Rush
24 924 11:12 19:11 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,510 11,155 5,945 2,880 36,490 41,576
13,075 8,256 5,590 1,580 28,501 30,532
11,045 9,618 5,260 200 26,123 30,510
6,300 11,685 6,620 1,300 25,905 28,003
6,325 9,595 3,130 1,620 20,670 21,253
5,255 6,736 2,365 975 15,331 17,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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