AoeStats
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African Clearing

506104254Analyzed
2v2 RM · 19d ago on Sep 12, 2026· 4m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Japanese · Australia
1172
+17
🇨🇭 Huns · Switzerland
1157
+17
🇨🇳 Japanese · China
1215
-18
🇨🇳 Vietnamese · China
1163
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 246 — — —
43 206 — — —
23 113 — — —
22 108 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 500 0 100 900 400
350 300 0 100 750 190
300 275 0 100 675 155
0 325 0 100 425 52
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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