AoeStats
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MegaRandom

506086692Analyzed
3v3 RM · 19d ago on Sep 12, 2026· 40m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Khmer · Kazakhstan
1195
+16
🇨🇭 Burmese · Switzerland
1188
+16
🇪🇸 Huns · Spain
1144
+18
🇰🇷 Spanish · South Korea
1221
-18
🇨🇳 Mongols · China
1168
-16
🇨🇳 Britons · China
1163
-16
Player eAPM Actions Feudal Castle Imperial Opening
54 2,186 12:19 18:48 35:53 ⛏ Fish Boom FC
45 1,834 9:20 19:40 36:27 ⚔ Scouts into Fish Boom
30 1,232 9:51 23:07 35:44 ⚔ Fish Boom into Archers
29 1,164 11:24 20:24 30:53 ⛏ Fish Boom
27 1,091 13:01 19:19 28:47 ⛏ Fish Boom
16 635 12:26 15:37 37:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,260 14,390 7,820 955 44,425 49,163
16,735 12,315 6,525 1,375 36,950 44,787
11,515 12,185 5,135 1,075 29,910 32,895
12,355 8,464 5,330 2,700 28,849 34,148
10,385 10,382 6,360 1,605 28,732 32,528
10,610 9,040 3,970 1,500 25,120 28,290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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