AoeStats
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African Clearing

505921351Analyzed
3v3 RM · 20d ago on Sep 11, 2026· 52m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1216
+16
🇨🇳 Vietnamese · China
1209
+16
🇨🇳 Huns · China
1199
+16
🇲🇿 Vietnamese · Mozambique
1230
-17
🇲🇿 Cumans · Mozambique
1206
-16
🇺🇸 Mongols · United States
1182
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,145 14:13 18:21 37:47 ⛏ Fast Castle
37 1,918 13:18 31:50 45:56
36 1,877 13:26 22:18 48:45 ⚔ Archer Rush
35 1,843 12:52 16:48 34:47 ⛏ Fast Castle
32 1,645 13:40 18:56 43:38 ⛏ Fast Castle
25 1,298 13:18 24:30 42:19 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
28,470 10,170 14,160 2,130 54,930 57,101
17,700 17,465 10,580 3,550 49,295 55,282
19,645 24,241 2,820 2,075 48,781 50,656
15,475 15,575 11,955 3,650 46,655 50,349
14,480 17,581 10,665 1,975 44,701 45,241
17,375 15,364 7,685 1,800 42,224 76,029
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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