AoeStats
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Nomad

505917711Analyzed
3v3 RM · 20d ago on Sep 11, 2026· 25m 10s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Italians · Slovakia
1207
+17
🇩🇪 Tatars · Germany
1178
+18
🇳🇱 Khmer · Netherlands
1176
+18
🇨🇳 Portuguese · China
1234
-18
🇨🇳 Vietnamese · China
1227
-18
🇨🇳 Mongols · China
1216
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 1,116 14:12 22:00 — ⚔ Fish Boom into Archers
39 980 13:53 18:14 — ⛏ Fish Boom into Fire Galleys FC
31 785 12:46 16:39 — ⛏ Fish Boom FC
30 758 14:40 22:46 — ⛏ Fish Boom FC
26 661 13:29 18:37 — ⛏ Fish Boom FC
13 333 13:51 20:54 — ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
5,125 5,510 1,565 850 13,050 13,693
5,710 4,725 1,450 300 12,185 11,725
4,925 4,773 1,275 200 11,173 11,269
4,200 5,486 840 425 10,951 10,487
3,675 5,445 1,445 100 10,665 10,883
3,650 4,580 1,530 105 9,865 10,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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