AoeStats
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Nomad

505911317Analyzed
3v3 RM · 20d ago on Sep 11, 2026· 47m 33s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mapuche · Taiwan
1314
+13
🇨🇳 Spanish · China
1306
+13
🇹🇼 Maya · Taiwan
1101
+30
🇨🇳 Portuguese · China
1250
-16
🇨🇳 Vietnamese · China
1243
-16
🇨🇳 Persians · China
1232
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,876 14:00 19:56 36:59 ⛏ Fish Boom FC
34 1,618 13:07 16:21 33:40 ⛏ Fish Boom FC
30 1,437 12:49 23:42 46:17 ⛏ Fish Boom FC
25 1,207 13:29 33:24 — ⚔ Scout Rush
24 1,165 15:45 23:45 35:49 ⛏ Fish Boom FC
21 1,012 15:02 19:59 38:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,160 14,988 20,975 1,905 66,028 68,660
26,725 13,305 15,755 3,235 59,020 61,871
19,780 13,235 6,930 3,040 42,985 43,817
14,250 13,830 6,195 1,980 36,255 49,972
11,830 11,904 4,570 2,730 31,034 33,782
6,600 5,861 1,645 1,380 15,486 17,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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