AoeStats
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MegaRandom

505905081Analyzed
3v3 RM · 20d ago on Sep 11, 2026· 5m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1273
+15
🇺🇸 Italians · United States
1243
+16
🇮🇳 Goths · India
1137
+21
🇨🇳 Persians · China
1254
-18
🇨🇳 Britons · China
1246
-17
🇨🇳 Mongols · China
1234
-17
Player eAPM Actions Feudal Castle Imperial Opening
59 297 — — —
57 288 — — —
39 196 — — —
39 196 — — — ⚔ Drush
32 162 — — —
24 118 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 250 130 0 1,080 1,031
600 375 0 0 975 1,171
850 100 0 0 950 1,201
600 275 0 0 875 817
450 225 0 0 675 897
250 225 50 0 525 821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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