AoeStats
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Highland

505898022Analyzed
3v3 RM · 20d ago on Sep 11, 2026· 41m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Sicilians · China
1259
+14
🇨🇳 Britons · China
1251
+14
🇨🇳 Cumans · China
1238
+15
🇺🇸 Khmer · United States
1272
-16
🇺🇸 Italians · United States
1241
-16
🇮🇳 Muisca · India
1126
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 2,155 8:44 20:03 26:40 ⛏ Fast Castle
46 1,929 9:19 19:45 33:10 ⚔ Scout Rush
36 1,498 10:07 24:24 29:45 ⚔ Archers into Fast Imp
31 1,280 9:52 13:41 36:54 ⛏ Fast Castle
30 1,242 11:02 20:36 29:27 ⛏ Fast Castle
28 1,155 9:24 21:45 34:47 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,475 10,774 17,360 1,600 62,209 71,188
16,785 15,782 6,565 2,805 41,937 49,919
18,830 11,691 9,535 950 41,006 45,166
8,200 13,205 12,205 810 34,420 35,539
12,215 10,335 7,895 1,665 32,110 33,708
11,550 11,768 5,915 930 30,163 33,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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