AoeStats
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African Clearing

505613687Analyzed
3v3 RM · 22d ago on Sep 10, 2026· 53m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1230
+13
🇨🇳 Inca · China
1222
+13
🇨🇳 Lithuanians · China
1209
+13
🇦🇷 Mapuche · Argentina
1185
-14
🇪🇸 Burmese · Spain
1153
-13
🇨🇿 Jurchens · Czechia
1121
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 2,147 13:12 16:47 34:37 ⛏ Fast Castle
34 1,850 12:05 16:57 41:52 ⛏ Fast Castle
30 1,635 14:26 20:17 34:41 ⛏ Fast Castle
23 1,260 15:46 22:20 38:10 ⛏ Fast Castle
23 1,255 13:32 19:12 34:50 ⛏ Fast Castle
22 1,187 11:45 19:15 39:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,695 13,179 21,645 4,350 77,869 89,722
31,410 24,858 9,790 3,475 69,533 77,288
29,710 11,945 23,915 2,250 67,820 77,696
22,025 23,820 16,455 3,230 65,530 75,229
26,320 10,105 9,370 3,650 49,445 87,118
13,525 12,756 6,565 2,370 35,216 40,105
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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