AoeStats
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Highland

503784604Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 44m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Lithuanians · New Zealand
1325
+11
🇳🇿 Inca · New Zealand
1297
+12
🇳🇿 Spanish · New Zealand
1256
+14
🇨🇳 Teutons · China
1225
-13
🇨🇳 Britons · China
1217
-13
🇨🇳 Malay · China
1202
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 2,409 10:54 15:12 39:06 ⛏ Fast Castle
52 2,286 8:05 18:54 29:33 ⚔ Archer Rush
51 2,266 9:29 20:14 35:39 ⚔ Scout Rush
36 1,568 12:16 19:00 43:13 ⛏ Fast Castle
34 1,513 10:46 21:50 — ⛏ Fish Boom FC
32 1,414 9:27 22:40 38:58 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,300 9,857 15,065 1,500 50,722 54,166
19,335 8,525 10,470 1,500 39,830 42,934
13,075 13,400 9,555 1,550 37,580 47,115
10,495 13,481 9,200 1,500 34,676 40,294
11,730 10,122 1,720 1,875 25,447 26,702
11,715 7,553 2,025 810 22,103 24,680
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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