AoeStats
← [KMNB] Bandeira

Lombardia

510103271Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 13m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇾 Magyars · Malaysia
1560
+13
🇱🇰 Italians · Sri Lanka
1559
+13
🇧🇷 Magyars · Brazil
1542
-14
🇧🇷 Italians · Brazil
1466
-12
Player eAPM Actions Feudal Castle Imperial Opening
65 884 9:13 — — ⚔ Scout Rush
59 806 8:49 — — ⚔ Archer Rush
53 717 8:59 — — ⚔ Scout Rush
30 412 9:17 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,550 1,150 50 205 4,955 4,883
1,950 1,782 955 125 4,812 4,870
2,845 1,505 50 0 4,400 4,452
1,650 1,795 410 70 3,925 4,004
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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