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← [KMNB] Bandeira

Lombardia

509865638Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 38m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1635
+12
🇦🇺 Mongols · Australia
1532
+16
🇩🇪 Magyars · Germany
1502
+18
🇧🇷 Magyars · Brazil
1585
-17
🇧🇷 Saracens · Brazil
1540
-15
🇧🇷 Italians · Brazil
1502
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,155 9:30 21:24 — ⚔ Scout Rush
51 1,967 8:24 21:02 34:11 ⛏ Fast Castle
44 1,718 8:28 23:37 — ⚔ Archer Rush
41 1,579 9:49 19:10 — ⚔ Scouts FC
40 1,550 8:55 31:53 — ⚔ Scout Rush
28 1,098 9:09 22:57 37:05 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,870 9,873 10,695 1,650 47,088 47,817
16,195 8,520 6,950 1,660 33,325 36,902
14,145 9,737 7,300 885 32,067 33,489
11,250 10,305 6,655 1,590 29,800 33,088
8,620 8,779 6,480 1,040 24,919 27,272
8,095 4,873 250 200 13,418 15,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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