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Lombardia

508946968Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 24m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Magyars · Russia
1616
+14
🇧🇾 Saracens · Belarus
1571
+16
🇧🇾 Tatars · Belarus
1556
+16
🇧🇷 Magyars · Brazil
1588
-16
🇧🇷 Italians · Brazil
1565
-15
🇧🇷 Saracens · Brazil
1549
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 1,243 11:15 14:58 — ⛏ Fast Castle
48 1,178 8:27 22:47 — ⚔ Archer Rush
47 1,149 9:46 14:34 — ⛏ Fast Castle
43 1,054 9:08 21:29 — ⚔ Scout Rush
43 1,054 10:07 — — ⚔ Scout Rush
25 616 9:20 21:21 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,975 2,736 2,200 665 11,576 11,915
4,550 4,047 2,255 0 10,852 11,626
5,000 4,144 1,000 445 10,589 10,792
5,790 3,383 350 160 9,683 10,085
5,050 3,197 725 225 9,197 10,012
3,950 3,305 1,265 325 8,845 9,784
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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