AoeStats
← [KMNB] Bandeira

Lombardia

508869756Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 49m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1617
+9
🇧🇷 Italians · Brazil
1554
+11
🇨🇴 Spanish · Colombia
1493
-11
🇸🇪 Bulgarians · Sweden
1411
-9
Player eAPM Actions Feudal Castle Imperial Opening
66 3,279 9:18 20:33 38:02 ⚔ Scout Rush
33 1,662 9:08 21:14 34:04 ⚔ Archer Rush
32 1,592 10:04 14:59 35:08 ⛏ Fast Castle
26 1,316 10:46 22:34 39:01 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,255 14,138 18,725 2,115 73,233 77,418
30,375 17,871 10,085 2,275 60,606 65,554
21,925 20,616 11,640 3,245 57,426 66,322
21,225 12,626 14,100 1,000 48,951 52,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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