AoeStats
← [KMNB] Bandeira

Lombardia

508797550Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 43m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
1562
+18
🇨🇳 Bohemians · China
1490
+21
🇧🇷 Magyars · Brazil
1633
-21
🇧🇷 Saracens · Brazil
1567
-18
Player eAPM Actions Feudal Castle Imperial Opening
54 2,343 10:41 25:20 — ⚔ Scout Rush
51 2,199 8:28 24:15 39:50 ⚔ Archer Rush
51 2,216 13:37 27:29 38:45 ⚔ Drush into Scouts
32 1,373 9:15 21:29 35:01 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,570 18,124 9,285 5,185 51,164 52,063
13,175 14,136 9,630 2,315 39,256 41,874
13,950 13,421 8,360 975 36,706 39,061
14,310 8,627 6,325 1,250 30,512 32,180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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